stellaris protectorate vs vassal. As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. stellaris protectorate vs vassal

 
As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are builtstellaris protectorate vs vassal  The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on

You mainly get them by releasing empires from other empires. #3. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Create a 1-planet sector. Imagine their perspective. Vassal Stole My Planet b/c of new Claim System. Tag switch using console, release vassal, switch back. This cost is split across a number of months, with 3 influence. For vassal creation,. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. sedmeister. May 11, 2016. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Meaning oyu have to declare your goal within X number of days. For example, following a similar progression with the federation and having years to unlock certain features or being able to 'set rights' of a vassal like you can a species. on the wrong side of the hyperlane chokepoint will still be possible. Get them to agree to it themselves, or force them to submit with a war. Thus, I use both :). 21 tamwin5 • Naval Contractors • 3 yr. Problem is if you're superior in technology you'll just get a protectorate soon enough. • 1 yr. Toggle signature My Unofficial Patch to Stellaris 2. Appareson • 7 yr. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. In addition, they have a huge +80% research speed to any technology their Overlord has. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. 3 of them were Scholariums with 75%. Allowing feudal civics to support stronger vassals. I immediately got the "Ask them to be a protectorate" option. ago. Now I have grown to the point where I am as powerful as my Overlord. Is there a command to vassilize a nation? Because I can't seem to find it. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. I found a way to get around it by Declaring war on an empire, and setting a war goal for them to cede a planet or planet/s with. The UNE integrated the artificial intelligence empire and I want to know how this is possible. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. Um. Subjugation war type will automatically create vassals from the territories captured. Get them to agree to it themselves, or force them to submit with a war. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. YobaiYamete • Nihilistic Acquisition • 1 yr. Sorann Commonwealth, you're next. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Alloy foundries are a good way to stopping being a vassal. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. You probably only need to do a few of those. Vassals can be absorbed into empire after 10 years. 5 per stationed army). 6 comments. Provided, of course, you have enough influence to push it through. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Playing on 2. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. Protectorate does not have research cost discount NOR cannot form. No. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. 3] [9d15] Game Version [3. Vassals must spend influence to deny your contract negotiation request. Standart Tributary: Gives you raw materials, a way to gain trust with someone. There have been a number of changes to the game since then. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Primarily this would serve as a way to claim a large swathe of land, say Africa or. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. Every. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). 4. Stellaris. Take away the war and you're just. #4. . [deleted] • 5 yr. Protectorate is a special status for vassalized technologically disadvantaged states. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Heck if they like you enough they may even be amicable to becoming a tributary. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. 1 to 0. Terran Protectorates. Get support for the faction to at least 20%. Vassal two researches a way to contain the plasma. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. Yeah. In addition, they have a. This page was last edited on 7 June 2023, at 11:13. 4. ago. By: lpslucasps. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. Subsidiaries only pay energy, while tributaries pay both energy and minerals. You can declare war of independence then use the console to switch to overload and accept the independence. You can only create the protectorate for nations that a far behind on tech. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. See full list on stellaris. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Overlord will be focusing heavily on the subject of. bane_howlingmoon Mar 18, 2018 @ 5:42am. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. This page was last edited on 7 June 2023, at 04:39. x. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. So subjects have a super trash economy compared to player. Weird enough it works with protectorate as well. This article is for the PC version of Stellaris only. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. So basicly its if you wont to have. Basically you need three things: You need to be on good terms with them. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. In my WC run I made Ming who controlled half of Asia. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. Progenitor is best for late game, since you can do vassal silliness. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. 1 influence. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. . •. This doesn't work in Cepheus. It. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Integration takes decades and (more importantly) costs a lot of precious influence. If they're already protectorates then you're too powerful for them to be of any use to you. Once you subjugate AI, it has 0% boost regardless. AND you can integrate protectorates into your empire. Ehm, relative vassal strength malus is based on SUM of your all. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. But it clearly needs tweaking. 1. 0 unless otherwise noted. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. If you have a Defensive Pact or higher (Alliance. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. if they have less, they can only become a protectorate. mcsproot Apr 14, 2017 @ 1:41pm. x. Stellaris Guide: How to Make and Use Vassals in. Stellaris needs a mature galaxy option in game set-up. As the title says, I’m currently a vassal looking to gain independence from my overlord. ago. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. I wanted them to expand. #3. Go to Stellaris r/Stellaris. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. You get secret fealty CB on their overlord. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Every. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Vassalization is very easy if you have superior fleet. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. ago. If they are in the middle of becoming a specialized vassal, it will change to protectorate. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). My vassals have half of the power of the galaxy. Then I released them and ask them if I can become their protectorate. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Vassals must spend influence to deny your contract negotiation request. MathyM Colonel. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. r/Stellaris • De-tox vs climate restoration. Content is available under Attribution-ShareAlike 3. Broke Tributary is useless. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. They right away asked me if they can become my protectorate because they are so weak. And there's nothing at all on the Diplo screen about it. You can't get the good vassals if you have too much tech, it sucks. Vassels rarely creating any meaningfull fleets. ago. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. • 5 yr. I have started the game as a vassal of another country. . Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. . This page was last edited on 7 June 2023, at 11:13. I've had tons of games where I'm making 10K+ from a single vassal. ago. After that go in, capture claimed systems and release them as a vassal. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. They get a one sided defense pact with. ago. That's it. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. In my WC run I made Ming who controlled half of Asia. Sheodoq • Synth • 6 yr. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. Yes, one vassal may be able to build a powerful enough laser, but. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Your vassals will then rebuild those depleted fleets so you don't have to. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. Then (to test) I let them both go. • 1 yr. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. Showing 1 - 2 of 2 comments. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). They get a significant (i think 80%) boost to research if you already have the tech. I'm playing a game of Stellaris for the first time in about 8 months or so. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. Vassals can potentially act as a buffer between you and other empires. Gain enough tech to turn them into a protectorate. If you don't have the influence. I play tall and use tributaries. ago. Yes but, They still count as a subject so unity from the tradition, and give . Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. PrinceDragonBreath • 7 yr. 3. ago. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. by Yaddah_1. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. It could even lead to things like the Three-Fifths Compromise in the United States. 1 Answer. There’s no natural way to swap without releasing them at one point. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. Without it all vassals are good for are buffer states. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. Content is available under Attribution-ShareAlike 3. They do lose the difficuilty bonus, yes. 6. Precisely why it's broken. 4 Cepheus update. Vassal - the everyman. Zijkhal • 4 yr. if they have more than that, they can only become a vassal. You could shove up right against one, rival, insult, and claim their systems. Steps to reproduce the issue. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Sorann, Haspalv, Oviir. It's small vassals that are completely useless. Vassal rebalance ideas. If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Once they have 50% of your researched techs they become a vassal. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Likewise you should be able to form a federation with your vassals. Also roleplaying. For protectorates, you actually gain influence, iirc. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. You will have to release, claim and conquer. The protector will reduce the cost of discovered technologies by 50%. To answer myself: No, it isn't. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. They cannot enlighten, covert infiltrate or any other method, to. 1 This mod expands how vassals work. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. Now, with origins, you can jump into Hegemonic gameplay straight away. 0. Protectorate can not be integrated into your empire. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. Best. Wait. Legacy Wikis. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. 1 game reach the point of enlightenments. I only demand holdings and possible future integration. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Also there is an ascension perk called "shared destiny" that lowers the cost to integrate vassals into your empire by 50%. Then you can declare a war that makes them become your vassals when you win it. When you start it, you will be shown the amount of influence required to integrate. It was fun seeing Sorann attack his ex-federation member. You might make someone a protectorate for economic as well as tech reasons. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. Or if you give your vassal expansion. There is a 60 months timer after vassalization. 0 unless otherwise noted. They get 80% reduced tech costs on every tech you've researched. There have been a number of changes to the game since then. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. Things were nice, but they noticed we would eventually surpass them and started integration. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. 5 per stationed army). vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. It makes changes to what they provide to their overlord. You can write that mod yourself, as all you need is just one single number at the right place. 0. In the default galaxy map mode, subjects have the same color as their overlord. My vassal Megacorp wasn't even opening branch offices. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. This list was initiated with 2. Yet still they wont agree to it under these terms. Own a vassal. ago. Protectorate: Can be sponsored in various ways as part of the contract for influence. For the first option, just studying them (wether passively or actively) may. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. Things were nice, but they noticed we would eventually surpass them and started integration. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. I have no idea on that. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. I too remember the wiki stating they'd become protectorates, but they never did for me. Everything else barring resources (-45 research for overlord) ive granted them. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. It can be useful to give land to vassals in war declarations. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. They give you +0,25 influence if you accept and then gets -80% to research cost. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. It’s not an either-or situation. Slightly increased the weight of technologies to protectorate modifier, from 0. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. This page was last edited on 7 June 2023, at 11:13. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. 25 influence per month. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). If you arent a megacorp then you get the expropiate casus belis. Astasia Apr 20, 2020 @ 7:12pm. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. This page was last edited on 7 June 2023, at 04:39. (So in case as humans you move your capital to alpha centauri and. 2. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. " If you're REALLY strong, you may even see fallen empires as "inferior". Conquering directly just gives you the planets and populations directly, and will generally be strongest. Puppets can be very useful. (This will be the case if you have 5* their. Mods are super easy to make. (Like 80/20) You need to have compatible beliefs. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. 3. If you win, the old empire will remain and will just change ethics. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Stellaris. . Making them exponentially stronger. #3. All other new vassal mechanics from Overlord become obsolete though. Protectorates become vassals when their tech level catches up to a certain percentage of the overlord’s tech level, and vice versa if the overlord has ludicrously fast research. 4. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. This mod expands how vassals work. 25 influence a month, and you can integrate them if you want. So I have been warring and I have quite a few vassals now. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. A protectorate will follow you into war. Now only empires become. 3. Thread starter Abdulijubjub; Start date Apr 14,. Vassals would contribute 50%, tributaries 20% and protectorates 80%. ago. It may be faster to vassalize then integrate than to conquer an empire completely. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. The file you need to copy and edit is 00_subjects. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). And maybe a vassal could be made to give you some tribute. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. #2.